Monday, October 8, 2007

The KHRONOS PROJECTOR

A video time-warping machine with a tangible deformable screen.

by Alvaro Cassinelli

The Khronos Projector is an interactive-art installation allowing people to explore pre-recorded movie content in an entirely new way. A classic video-tape allows a simple control of the reproducing process (stop, backward, forward, and elementary control on the reproduction speed). Modern digital players add little more than the possibility to perform random temporal jumps between image frames.

The goal of the Khronos Projector is to go beyond these forms of exclusive temporal control, by giving the user an entirely new dimension to play with: by touching the projection screen, the user is able to send parts of the image forward or backwards in time. By actually touching a deformable projection screen, shaking it or curling it, separate "islands of time" as well as "temporal waves" are created within the visible frame. This is done by interactively reshaping a two-dimensional spatio-temporal surface that "cuts" the spatio-temporal volume of data generated by a movie.

Here is a link to the projects website : The Khronos projector

FUNNY MIRROR

This is a video of a funny mirror/Carnival mirror

From gaming to a Carnival Mirror

I have been struggling a lot with gaming in processing, Morgan was helping me yesterday and we decided that the best thing would be changing my idea a little bit and get away from all this gaming thing. I'm still going to use processing and just change it so I have a live camera feed instead of the Wii Remote.





I want to make a live camera feed and then stretch the face, by stretching the pixels and people can look at themselves like in a funny mirror. The program would track the brightest/darkest spot of the image and stretch it.



Saturday, October 6, 2007

Processing - difficulties


Building the game:

At this stage I´m trying to find out how to change the ball so it goes wide when it hits something. I´m also trying to find out how to have 3 different backgrounds, beginning image, middle image (when you are playing the game) and a final image (when you are game over)


Micro Image

A continuing exploration into emergent form. Autonomous software elements interact with their continually changing software environment.



© 2000-2004, Casey Reas.

My motto for the summer is to learn how to make a script similar to this one. I have got a lot of good ideas for visuals but the technical skill is stopping me.

Wednesday, October 3, 2007

Video Games Live - Classic game themes Orchestrated



This is a live game, thats similar to my project but not exactly how I want to do it.

Sand becomes interactive game in New Delhi



I like this project it looks like its the new solution for sport accidents:)