Wednesday, September 26, 2007

The Apple Remote


What does the Apple Remote do?

The Apple Remote is a remote control, made for use with Apple products with infrared capabilities released after October 2005. The remote is largely based on the interface of the original iPod shuffle and has only six buttons. The six buttons on the remote are for Menu, Play/Pause, Volume Up, Volume Down, Previous/Rewind, and Next/Fast-forward.


The remote was originally designed to interact with Front Row in the iMac. On 10th of January , 2006, the MacBook Pro with support for the Apple Remote was announced.

Can I use the apple remote for my project?
I think I might find a way to use the apple remote with flash or with processing to make an interactive game on the screen!

The AMS2HID User Interface

The tunable parameters available in AMS2HID for mouse-event synthesis, have a look at the Instruction page

AMS2HID Main View

The Apple Motion Sensor As A Human Interface Device

Apple added a feature called Sudden Motion Sensor (SMS) to the PowerBook line in early 2005. The sensor attempts to prevent data loss by parking the heads of an active disk drive after detecting a "sudden motion", which could be due to strong vibrations or a fall.

Tuesday, September 25, 2007

Interactive Game System, Lightspace Play

Project 3 - slides



Proposal - Project 3

Human Control

I want to make some short of a enjoyable game. I want it to be very easy to play and have clear and obvious instructions. I thought of using either processing or flash for my game and make it work with a movement camera feed, a Wii remote or the Apple remote. I had an idea of 2 balls, or a ball and a flat line under it. The bottom ball would hold up the top one up and if you drop it, you are game over.

The inspiration for this certain game is from a game which I played when I was a kid. We needed to be 3 kids and 1 kid at a time, had to hold a soccer ball up without dropping it and the 3rd person was the judge with the timer. The winner was the person who could hold the ball up the longest.

Monday, September 24, 2007

News Breaker

NewsBreaker is an awesome game, when you score a txt pops up from the news and sometimes you get an extra bonus for scoring certain lines. I like to have my installation as some kind of a game for the audience, so everyone can play and so everyone is having fun.





Sunday, September 23, 2007

See Sound



Interacted sound/visuals

Laptop Orchestra

Laptop Orchestra by Toshiba is basically "an interactive synaesthetic instrument, designed for performances of audio visual compositions in real time." Video from NextFest '06 after the jump.
The space conformation of the fifteen laptops, arranged on regular rows, brings back to the formation of an orchestral group. On each one of them is installed a Software consisting in algorithms which activate sounds and abstract visual shapes based on color spectrum. Each laptop has its own sound and its own instructions for the construction of a shape. Interacting from the orchestra conductor podium, lightly touching metal stems, it is possible to activate or deactivate each single laptop , permitting the generation of an endless number of different compositions


Growth Interactive Audio Visual Installation



I have been thinking of making something like this for my project, either a remote that the user can make music with or make the user make sound and that turns into visuals.

Thursday, September 20, 2007

Design for interactive media - UCLA D/MA

Input:
Develop an event/game which lasts 10 seconds. It must respond to data from the mouse or keyboard.

I like to have a look into interactive gaming with a live camera feed!

Here is the website for this game, try it!

Wednesday, September 19, 2007

Human Joysticks [NewsBreaker Live - interactive cinema game]



I would like to do something like this for my 3rd project, some kind of a game for the audience.

Beyond Interactive Cinema

"The movie, by sheer speeding up the mechanical, carried us from the world of sequence and connections into the world of creative configuration and structure. The message of the movie medium is that of transition from linear connections to configurations."

Marshall McLuhan

This link is to an interesting article about Interactive Cinema


LOOP Live Cinema Trailer

live cinema: the erasers at synch 2006

Aranda / Lasch

crystal_zoom_1.jpg

Tooling is about what rules exist within this hypothetical “pre-material” state that influence its movement into the realm of the material. Like Bentley’s snowflakes, the source of wonder behind one crystal is not the storm it came from but rather the elusive internal logic that remains resolute and unmoving through all crystals.

crystal_zoom_2.jpg

Have a look at the construction at their page!

REAS design

Reas is an artist and educator living and working in Los Angeles. His work focuses on defining processes and then translating them into images. He is an associate professor in the department of Design | Media Arts at UCLA.

reas_ti_s_5.jpg

reas_ti_s_6.jpg

reas_ti_s_7.jpg

Have a look at Reas work!

Saturday, September 15, 2007

Wednesday, September 12, 2007

Ersilia - Presentation

This is a link to the Ersilia presentation


Ersilia - Documentation + Final proposal



This project is build on a story named Ersilia, which is a city. I wanted to make a dark interface were the viewer is building up transparent strings. When the strings reach certain amount, they turn into a spider-web. The interaction is controlled by a remote so the user can make the strings and control how many have been drawn. The project is controlled by a Nintendo Wii remote, processing and DarwiinRemote.

DarwiinRemote is a tiny software which reads data from and sends data to the Nintendo Wii Remote. DarwiinRemote allows you to control other applications by using a Wii Remote, in my Ersilia project it controls all the interaction in processing. I decided to build an infrared LED circuit, connect it to the Wii remote and make it fallow the infrared lights. The interface is of a house in Ersilia city, the user is able to draw black and white strings around the house, the string is black on light spaces and white on dark spaces. When the strings reach random amount, the house disappears and the strings turn into an interactive spider-web.

The interface - Ersilia turns into a spiderweb.


Photographs of the final product





Monday, September 10, 2007

THE INTERFACE - development


Wii Controller in Processing


I have found out how to use the Wii remote in Processing. I still have a lot of problems with my processing code, I have been trying to find out how to make motion/function so the user can draw lines on a house and when the lines reach 15, the code tells it to go to another processing file and play it. (The interacted spiderweb is going to be in the 2nd file)


Working circuit - Wii Remote + 2 infrared lights




Sunday, September 9, 2007

Working - Wii remote

My Wii remote and the infrared senors are working perfectly! I have found and changed a code in processing which are going to reprecent spiderwebs, I only need to make a background image and put a drawing code that I already found into the script. Then I need to make a system and see if I can have more then one house.

Images in Processing




How can I upload those images into Processing and use them as buttons? I found some scripts to make image button in Processing, I'm still experimenting with it.

Here is the link to the image button in processing.

Experimentation in Processing (spiderwebs)




Friday, September 7, 2007

Construction of a wheel web

These are the first three radii of the web. Then a frame is constructed to attach the other radii to.

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After all the radii are completed the spider start to make the circular threads. At first non-sticky construction threads a made. The distance between the threads is so wide that the spider can span the width with her legs.

Finally the sticky thread is woven between the circulars thread. While attaching the sticky thread to the radii the construction thread is removed by the spider.
Then web is completed with non sticky radii and sticky circular threads and the spider can rest and sit in the center of the web with her head down.

I found those instructions on The construction of a wheel web.


Wednesday, September 5, 2007

Using DarwiinRemote in processing

What is DarwiinRemote?

DarwiinRemote Icon


DarwiinRemote is a tiny software which reads data from and sends data to Nintendo Wii Remote
Darwiin Remote allows you to control other applications by using Wii Remote.

How to use DarwiinRemote

  1. Launch DarwiinRemote
  2. Press 1 button and 2 button of your Wii Remote simultaneously
    • Wii Remote becomes "discoverable mode" (4 blue LEDs are blinking)
  3. Log drawer in DarwiinRemote reports "Wii Remote is found!"
    • When DarwiinRemote cannot connect to Wii Remote, disconnect bluetooth connection (press power button in seconds) and restart DarwiinRemote (will fix...)
This information is taken from Hirolog

A tennis game with a Wii remote



a little wii tennis from pikamookie and Vimeo.

Wii remote + processing



Wii Remote + Processing from +zero and Vimeo.


LED Wiring for the Wii remote











This is a wiring diagram that I made for my project. I have finished building the circuit and now I need to focus on the interface. I want to have few houses and after you have build wires around them, they change into spiderwebs. When the house has been done its full of spiderwebs and the next user has to choose another house. I need to try to find out how I can actually make it work, so if you know how the best way to save the house in spiderwebs and start on the next one, please let me know!