Wednesday, October 17, 2007
Carnival Mirror - Performance 13th October 2007
Tuesday, October 16, 2007
Project Overview
Monday, October 15, 2007
Sunday, October 14, 2007
Tracking the brightest spot
Friday, October 12, 2007
Thursday, October 11, 2007
'Crazy Mirror' makes your iSight (more) fun
Remember those silly mirrors that you used to find inside those goofy fun-house carnival rides? The ones that gave you the figure of Grimace or a stretched-out face? Now, you can re-live those carnival mirror glory days with Crazy Mirror, the latest piece of Mac freeware from Tatsuo Unemi. The program boasts a number of distortion effects to make you look, well--crazy! You can record Quicktimes of your craziness, as well. If you have kids, they'll eat this up. And it's a universal binary, so it will run great on your new Intel-based Mac.
Download the Crazy Mirror program!
Wednesday, October 10, 2007
Monday, October 8, 2007
The KHRONOS PROJECTOR
A video time-warping machine with a tangible deformable screen.
The Khronos Projector is an interactive-art installation allowing people to explore pre-recorded movie content in an entirely new way. A classic video-tape allows a simple control of the reproducing process (stop, backward, forward, and elementary control on the reproduction speed). Modern digital players add little more than the possibility to perform random temporal jumps between image frames.
The goal of the Khronos Projector is to go beyond these forms of exclusive temporal control, by giving the user an entirely new dimension to play with: by touching the projection screen, the user is able to send parts of the image forward or backwards in time. By actually touching a deformable projection screen, shaking it or curling it, separate "islands of time" as well as "temporal waves" are created within the visible frame. This is done by interactively reshaping a two-dimensional spatio-temporal surface that "cuts" the spatio-temporal volume of data generated by a movie.
Here is a link to the projects website : The Khronos projectorFrom gaming to a Carnival Mirror
I want to make a live camera feed and then stretch the face, by stretching the pixels and people can look at themselves like in a funny mirror. The program would track the brightest/darkest spot of the image and stretch it.
Saturday, October 6, 2007
Processing - difficulties
Micro Image
My motto for the summer is to learn how to make a script similar to this one. I have got a lot of good ideas for visuals but the technical skill is stopping me.
Wednesday, October 3, 2007
Video Games Live - Classic game themes Orchestrated
This is a live game, thats similar to my project but not exactly how I want to do it.
Sand becomes interactive game in New Delhi
I like this project it looks like its the new solution for sport accidents:)
Wednesday, September 26, 2007
The Apple Remote
What does the Apple Remote do?
The Apple Remote is a remote control, made for use with Apple products with infrared capabilities released after October 2005. The remote is largely based on the interface of the original iPod shuffle and has only six buttons. The six buttons on the remote are for Menu, Play/Pause, Volume Up, Volume Down, Previous/Rewind, and Next/Fast-forward.
The remote was originally designed to interact with Front Row in the iMac. On 10th of January , 2006, the MacBook Pro with support for the Apple Remote was announced.
I think I might find a way to use the apple remote with flash or with processing to make an interactive game on the screen!
The AMS2HID User Interface
The tunable parameters available in AMS2HID for mouse-event synthesis, have a look at the Instruction page
The Apple Motion Sensor As A Human Interface Device
Tuesday, September 25, 2007
Proposal - Project 3
I want to make some short of a enjoyable game. I want it to be very easy to play and have clear and obvious instructions. I thought of using either processing or flash for my game and make it work with a movement camera feed, a Wii remote or the Apple remote. I had an idea of 2 balls, or a ball and a flat line under it. The bottom ball would hold up the top one up and if you drop it, you are game over.
The inspiration for this certain game is from a game which I played when I was a kid. We needed to be 3 kids and 1 kid at a time, had to hold a soccer ball up without dropping it and the 3rd person was the judge with the timer. The winner was the person who could hold the ball up the longest.
Monday, September 24, 2007
News Breaker
Sunday, September 23, 2007
Laptop Orchestra
The space conformation of the fifteen laptops, arranged on regular rows, brings back to the formation of an orchestral group. On each one of them is installed a Software consisting in algorithms which activate sounds and abstract visual shapes based on color spectrum. Each laptop has its own sound and its own instructions for the construction of a shape. Interacting from the orchestra conductor podium, lightly touching metal stems, it is possible to activate or deactivate each single laptop , permitting the generation of an endless number of different compositions
Growth Interactive Audio Visual Installation
I have been thinking of making something like this for my project, either a remote that the user can make music with or make the user make sound and that turns into visuals.
Thursday, September 20, 2007
Design for interactive media - UCLA D/MA
Develop an event/game which lasts 10 seconds. It must respond to data from the mouse or keyboard.
I like to have a look into interactive gaming with a live camera feed!
Here is the website for this game, try it!
Wednesday, September 19, 2007
Human Joysticks [NewsBreaker Live - interactive cinema game]
I would like to do something like this for my 3rd project, some kind of a game for the audience.
Beyond Interactive Cinema
"The movie, by sheer speeding up the mechanical, carried us from the world of sequence and connections into the world of creative configuration and structure. The message of the movie medium is that of transition from linear connections to configurations."
Aranda / Lasch
REAS design
Saturday, September 15, 2007
Wednesday, September 12, 2007
Ersilia - Documentation + Final proposal
This project is build on a story named Ersilia, which is a city. I wanted to make a dark interface were the viewer is building up transparent strings. When the strings reach certain amount, they turn into a spider-web. The interaction is controlled by a remote so the user can make the strings and control how many have been drawn. The project is controlled by a Nintendo Wii remote, processing and DarwiinRemote.
DarwiinRemote is a tiny software which reads data from and sends data to the Nintendo Wii Remote. DarwiinRemote allows you to control other applications by using a Wii Remote, in my Ersilia project it controls all the interaction in processing. I decided to build an infrared LED circuit, connect it to the Wii remote and make it fallow the infrared lights. The interface is of a house in Ersilia city, the user is able to draw black and white strings around the house, the string is black on light spaces and white on dark spaces. When the strings reach random amount, the house disappears and the strings turn into an interactive spider-web.